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This is the home of FICS TeamLeague. We organize slow time-control chess tournaments on the Free Internet Chess Server. Games are played by individuals, who compete for results as part of a team. We try to provide a fun and friendly atmosphere. Our channel on FICS is 101.

Daylight Saving, and End of Season Reminders

Posted at 03/07/18 - 12:03 AM

Daylight Saving, and End of Season Reminders

First off, all players should be aware of the impending daylight saving changes, that will affect server time this weekend. On Sunday at 02:00, server time will move forward one hour (02:00 EST will become 03:00 EDT). Please take this into account when scheduling games, along with any change that may be taking place in your own timezone.

Secondly, as it is the final round before the playoffs begin, extensions are not possible for round 7. All games must be completed by 22:00 on Tuesday, March 13th.

The playoffs will be between the top two teams in each section, to determine who wins the section title. This will be round 8 (for the purposes of setting lineups), and extensions will be possible as usual. The team who finished first in the regular season will have white on boards 1 and 3. More importantly, if the match finishes at 2-2, the first-placed team has draw odds, and will be declared champions.

For determining the final standings, match points (MPs) count first, followed by individual game points (GPs). If two teams are tied on both of these scores, the head-to-head result between those teams is the next tiebreaker. If that match finished 2-2, then the team that accrued the fewest forfeits throughout the tourney progresses. If this is also equal, then board removal takes place: board 4 results are removed, and then the head-to-head tiebreaker is recalculated. if that game was a draw, board 3 is removed, and so on. If all four games in the head-to-head match were drawn, then board removal is recalculated for all rounds.

Note that the standings page only takes MPs and GPs into account, since in practice the remaining tiebreakers are rarely needed.

Author: smallblackcat

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